- Professional Experience -
Unannounced Project (AA)
Game Designer
Unreal
Game Designer working on core gameplay, mission systems, and parts of multiplayer. Focused on ensuring smooth player experiences through close collaboration with development and QA teams.
• Feature Owner for Mission, Gameplay, and Multiplayer.
• Wrote clear GDDs and gameplay flow graphs.
• Gave design feedback and made in-engine adjustments.
• Bridged communication between developers, producers, and QA.
• Reported bugs and supported structured QA testing.
Made Using: Unreal Engine
2025 - Ongoing
FireWorks Inc.
Project Lead
Game Designer
Unity
“FireWorks Inc.” is a 2D puzzle game about kicking furniture and throwing people out of windows. What started as a university project is currently being made into a full experienced together with a team of five.
• Made an In-Engine Level Editor for quick Puzzle Creation and Testing.
• Made a House Loader that dynamically puts together unique Rooms.
• Organized and Held User Tests.
• Led the Team as Project and Programming Lead.
Made Using: Unity3D
2023 - 2024
- Personal Projects -
Vignette: Memories of Baruu
C#
Unity
Vignette is a relaxing First-Person photography game where the player must help peculiar characters cope with the end of the world by delivering photos and fulfilling their quests.
• Created a photo system capturing content information.
• Designed and implemented a branching dialogue system.
• Developed a quest system, checking photos for required objects.
• Planned and constructed expansive scenes using Unity Asset Store assets.
Vignette won the Golden Wire – the media award of the St. Pölten University of Applied Sciences – in the Category Interactive.
Made Using: Unity, WWise, Blender3D
> Check out the Demo! (Old Build)
2022 - Ongoing
Dés Ordinaires
C#
Unity
Dés Ordinaires (french for Ordinary Dice) is a minimalist, mobile puzzle-game. The goal of the game is to “tip” your dice to move, and match the top-face of any surrounding dice.
• Mobile-optimizated interfaces and controls.
• Developed a level generator.
• Completed within 48-hours.
Made Using: Unity3D
2023
Space Klaus (GBA Port)
C++
Butano
In an effort to teach myself the basics of C++, I set myself a challenge: I wanted to work on a Game Boy Advance game and I wanted to finish it in no more than a weekend.
In order to accomplish this, I used Butano – an engine used for modern Game Boy Advance development – and ported Space Klaus to the GBA.
Made Using: Butano
> Download ROM (179 KB)
2023
PMT - Shiny Addon (Mod)
Mod
Tabletop Simulator mod and addon to Mentize’s “Pokemon Master Trainer 3D (7 Generations)” mod. This Expansion includes shiny variants of all Generation 1 Pokémon and their later-gen evolutions, as well as some new, easily integrated rules.
• Created 151 shiny variants of existing sprites.
• Designed new Rules for use as an Expansion.
Mod for: Tabletop Simulator
2020
Phantombild
C#
Unity
Phantombild is a horror dress-up game, where you solve puzzles by recreating the faces of missing person reports.
It was created as a team of six during the Global Game Jam 2024.
• Responsible for Level Design and Graphics.
• Implemented Audio.
• Came up with the idea and Game Design.
Made Using: Unity3D
2024
Ant Rant
C#
Unity
“AntRant” is our final project for “Game and Experience Design,” a Rogue-Like Tower Defense Game led by a 12-person team over the span of two weeks.
• Implemented random upgrade system and tower mechanics.
• Used Unity AI Pathfinding for enemy behavior.
• Collaborated on scene design and particle systems.
• Collaborated on a day/night system, enemy spawner and balancing.
• Established programming standards for code clarity.
Made Using: Unity3D
2023
rushPrototype
C#
Unity
rushPrototype has been made together with a colleague, for the subject “Game Development and Engines” as part of our final submission. It’s a game about speed, physics-based parkour and lightning-fast combat.
• Engineered a slow-motion system and dash mechanic for dynamic movement between enemies.
• Implemented a mesh-cutter.
• Created seamless scene transitions.
• Established a persistent highscore system.
• Integrated visual enhancements and effects.
Made Using: Unity, WWise, Maya
> Check it out! (Demo not yet available)
2022
Arkanoid Clone
Java
BlueJ
As part of an assignment and in a team, we had to remake the classic game Arkanoid in Java for the subject “User Interface Programming”.
• Implemented collision functionality within the project.
• Developed a level generator.
• Established programming standards for code clarity.
Made Using: Java, BlueJ
2022
OSTrdle
HTML
JavaScript
PHP
SQL
Inspired by the puzzle-games Wordle and Heardle, OSTrdle is a web-based guessing-game that tests the players knowledge of videogame soundtracks with daily, randomly picked songs.
• Designed a website incorporating databases.
• Implemented cookies to save a guest’s guesses.
• Integrated login/register functionality for saving and accessing stats across multiple devices.
Made Using: HTML, JS, PHP, SQL
2022
Space Klaus
Java
Processing 3
Space Klaus is a retro-inpired Shoot-’em-Up where you destroy alien ships while dodging meteorites.
• First “Real” Game.
Made Using: Processing 3
> Download (104 MB)
2021
"Real" Guitar Hero Controller
C++
Arduino IDE
Using an Arduino Micro and Matthew Heironimus’ Arduino Joystick Library, I gutted and rebuilt a vintage Teisco guitar in order to use it as a Guitar Hero Controller.
This project was made as part of the final submission for the subject “Tangible User Interfaces” and “Physical Computing”.
Made Using: Arduino Micro
2023
- About Me -
My name is Niklas (or Nike) and I am a game designer with professional experience in the video game industry, holding a completed Bachelor’s degree.
Aside from work, I plan big and elaborate D&D campaigns, enjoy collecting video game records and explore photography in both the virtual and physical realm.
So, well, nice to meet you :)
What can I bring to the table?
With several years of professional development experience, both independently and within large teams, I focus on designing and refining gameplay systems while ensuring a high-quality experience through testing and iteration. I am comfortable working across the full development pipeline using Unity and Unreal Engine within SCRUM-based workflows.
So, if you want a game to not only be good, but to be GREAT – I am the one that you want.
Games I Recommend:
(in no specific order)



















Peaked your Interest?
Hit me up on LinkedIn or send me an E-Mail!
LinkedIn
Niklas Küffer
E-Mail
niklas.kueffer@gmail.com
Or alternatively, get close and personal and shoot me a DM on Instagram!
Instagram
nkromerodev
niklas.kueffer@gmail.com | +43 676 9579062 | Impressum